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Recent Changes and Additions



Recent code and server updates can be found in this changelog.  Only the
last 20 changes are listed.  For a complete list, click here.

For new area additions and area updates, click here.


---- Apr 25, 26 [281] Make it so 'course leave <direction>' works reliably. Add 'scan dzone' to in-system and interstellar travel, to see dead zones immediately nearby. ---- Apr 16, 26 [280] Cap flux reward imu at 1 million for very long fluxes. Rework the civilization body indexer to only map worlds reachable via direct flight, preventing worlds inside dead zone pockets from being assigned to civilizations or jobs. Note that this requires a universe and civilization update to go live. ---- Apr 04, 26 [279] Add initial direct navigation for in-system travel. 'course leave' now puts ships on top of the child body, so leaving direction usually doesn't matter. 'course leave center' still requires a direction. ---- Apr 02, 26 [278] Galactic lore is now live on the server! Explore it with the new 'lore' command, and discover lore records at starports, abandoned starports, derelicts, and surface structures around the galaxy. Player lore is cleared automatically when the lore archive is updated. ---- Mar 22, 26 [277] Major rework of derelict ships - all derelicts now use a floorplan, and crew can be recovered from derelicts. Surface structures are now a top-level entity separate from starports, with first pass support for asteroid structures. Add 'mudmail cc <message> <player>' to forward a message from your sent box. Add star type filtering to 'blog search'. ---- Feb 27, 26 [276] Add the 'passgen' command. Ships now have persistent uuids, and admin/debug accounts can look up ships by uuid. ---- Feb 06, 26 [275] Add a 'plot' command for managing mining claim registration. ---- Jan 27, 26 [274] Fix multiple 'drone start' bug. Mostly fix the basement flux crisis. There's now a bunch of regular fluxes in the basement, but there's also cross universe fluxes that lead home. ---- Jan 18, 26 [273] On blog search, searching for multiple ores will now use AND instead of OR. Add the 'disconnect' command. ---- Jan 15, 26 [272] Fixes to the new varset code. ---- Jan 14, 26 [271] Fixes to the new alias code. Initial implementation of 'course job <job number>' to set a course to a job destination. This is probably pretty buggy, report them please. ---- Jan 11, 26 [270] Add 'varset' and 'variable' commands. Add basic 'alias' commands and support. Add the 'calculate' command. Attempt to improve scanner drone behaviour for system scans. ---- Jan 06, 26 [269] Rework 'claim search' so it supports more things, similar to blog search. ---- Dec 14, 25 [268] A star-destroying flux bug has been fixed, and hopefully all the stars should be back to normal now. Scanner drones have been added! See 'help drone' for details. If you have a ship that's stranded in orbit near a starport, and you have crew at the starport, the crew can 'return' to the ship to regain control of it. ---- Dec 07, 25 [267] The algorithm that generates ores on mining worlds has been tweaked. It should make multiple ores a bit more common. The global blog entries have been updated, so new searches should find the new entries. ---- Oct 12, 25 [266] NOTICE NOTICE NOTICE NOTICE The game has been updated to the latest release of the universe generator. All stars, planets, fluxs, races, starports, and more are going to be different. Your accounts have been updated to give you exploration, blog entries, and other data for the new universe. You can see the upconvert log by checking your mudmail. If you notice any major bugs, please let Dentin know. NOTICE NOTICE NOTICE NOTICE ---- Sep 01, 25 [265] Add initial infrastructure for scanning drones, to help automate system scanning a bit. Tweak equipment grades available at various alien races. This will make it slightly harder to get some types of high grade equipment. ---- Nov 16, 24 [264] Add 'show coords'. (Also aliased to 'show here' and 'show .') ---- Nov 03, 24 [263] Add 'downgrade buy crewspace' at shipyards. Various tweaks to scanner rewards as prep work for scanner drones. ---- Aug 18, 24 [262] Fix minor consistency issue with 'job complete all' for delivery jobs. The 'cargo search' command will now also show materials in starport ore processors or fuel refineries. Improvements to 'race hist' to allow 'full' to be specified for full history, for old creators who forgot how to use the fullhist command. Ships without crew that are in close orbit can no longer use the 'course' command. Ships were originally allowed to navigate / set course while empty to help players deal with breakage or changes to the universe - for example, destroying or moving a star might leave a ship stranded. Most situations like this will still allow your ship to navigate without crew. However, for ships in close orbit, it should usually be possible to recover the ship by navigating to it with another ship and docking to transfer crew. This does mean that the salvage job will now be a bit more involved, as was originally intended. Sorry about that :P 20 entries displayed.

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